| Philadelphia University Fashion Design Student Awarded $25,000 YMA ...
Casey Saccomanno, a senior fashion design major, was awarded one of the first $25,000 Geoffrey Beene National Scholarships Jan. 9 at the YMA Geoffrey Beene Fashion Scholarship Dinner in New York. "This is a huge award, a huge honor," said Saccomanno, who was one of four student winners announced at the dinner. The other winners were from Rhode Island School of Design, Parsons The New School for Design and the University of Colorado, Boulder. "This is truly a great accomplishment for Casey to be recognized at this major industry event and for the University to be recognized as a preeminent institution for educating the future leaders of the industry," said Clara Henry, director of the university's Fashion Design program. In addition to the $25,000 award, Saccomanno and two other Philadelphia University fashion design students, Janelle Frank and Sandra Huffaker, won YMA scholarships of $5,000 each, which had been previously announced.
56-year Disney Legend helped create `Small World'
In need of a job in 1944, Santa Monica High School graduate Joyce Carlson followed a friend to Walt Disney Studios in Burbank, Calif., where she landed work in the traffic department delivering mail and office and art supplies. But what started as just a job turned into a career for Carlson, who spent the next 56 years involved first with Disney animated movies and then theme park attractions worldwide. Carlson, who helped ink animated films such as Cinderella, Peter Pan and Sleeping Beauty before helping create the original model for the ''It's a Small World'' attraction for the 1964 New York World's Fair, died of cancer Wednesday at her home in Orlando, Fla. She was 84. As part of Walt Disney Imagineering, the company's theme park attraction design division, Carlson worked on many attractions but is most closely identified with ``It's a Small World.'' In addition to working on the model for the ride, she was known as the artist behind many of its singing dolls.
MySpace makes deal with states to protect young users
The social networking Web site MySpace will work with officials from 49 states and the District of Columbia to implement new measures to shield young users from sexual predators, authorities announced Monday. The Web site has agreed to implement design and policy changes to protect users from harmful images and contact from adults, according to a statement from state Attorney General Bill McCollum. Some new policies include creating a closed section reserved for high school users under 18 and creating a registry in which parents can submit their child's e-mail address to prevent children from signing in or registering a profile. MySpace will also work with the attorneys general to develop an Internet Safety Technical Task Force to develop an identity authentication system.
Art Deco tours show the various architectural styles of the era
Modern day South Beach is still a vibrant monument to the Art Deco designs of the late 1920s and '30s. The narrow streets are lined with hotels and buildings designed with curved edges, porthole windows and pastel-colored facades, all touchstones of the style. The Miami Design Preservation League is offering tours of the Art Deco district - guided, recorded and one that can even be done listening on a cell phone. On a recent sun-drenched morning, guide Erika Brigham, who has lived in the area since 1988, kicked off the tour with a lively talk about the architectural history of the neighborhood. She wore palm tree-shaped earrings, a gold-and-black speckled visor and a T-shirt promoting the annual weekend event celebrating Art Deco, which was scheduled this year for Jan.
PS2 Makes You Study, Sort Of
We've all heard the basic story of Shin Megami Tensei: Persona 3 before: An unsuspecting orphan is pulled from the comfort of his boring life into an adventure that will eventually lead to saving the world from a vast source of evil. Been there, done that. But Persona 3, released on Aug. 14 for the PlayStation 2, is far from a run-of-the-mill PS2 role-playing game, and not just because of the techno and rap that make up its soundtrack. Despite the cliché story (albeit with a modern twist), the gameplay mechanics are so quirky and innovative that one can't help but overlook Persona 3's many similarities to every other RPG ever. Persona 3's originality stems from the fact that it doesn't fit comfortably into just one genre. Half of the game is composed of traditional dungeon-crawling RPG fare, but the other half is a high school simulation, complete with gossipy girls, extracurricular activities, dating, and tests.
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